Unity c bounce off wall.
Unity physics hang object on wall.
Meaning every object will not bounce unless your override the default physics material or apply a physics material to the objects in your scene with a bounciness value higher than 0.
Noticed a few people having an issue where when jumping they were sticking to walls.
But whenever the cue ball hits the wall of the table it just stops.
I actually discovered another little extra thing on this topic.
Active 1 year 4 months ago.
Might not be ideal if you have angle.
When my character is walking into a wall and jumps the friction with the wall is greater than the force of the jump causing the player to not jump.
My object begins to spin when collides with the wall.
When my character moves into a wall while in air the force applied to the wall causes the player to stick to the wall for several seconds before falling.
Never ever use the transform to move physics objects.
Object has a non trigger sphere collider.
Thanks for this solution i may end up having to use it.
So i thought i d post this fix.
What i ve tried and checked.
Thats like sticking a fork into a toaster scrambling it around and expecting the toaster to deliver toast if you want to collide with objects that does never move obstacles walls etc they should also have a collider but not a rigidbody.
Unity s internal default physics material has no bounce at all.
Ask question asked 1 year 4 months ago.
Almost every object in the world bounces after an impact.
Viewed 85 times 0.
The cue ball is just a basic sphere game object.
The reason is that the code you are executing is running at x ammount of steps per seconds so sometimes the rigidbody will go through the collider.
Unity object going through wall.
I want it to smoothly bounce off the wall like a real pool cue ball would.
The problem with physics collision detection is that sometimes when the speed of an object is too high in this case as a result of a force added to the rigid body the collision wont be detected.