But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
Unity stop light going through walls.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
This gameobject has a boxcollider on it.
Baking your lightmaps will fix it.
These options have obvious edge cases that can t be easily resolved.
About 40 of the time i can drive through the walls.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
I ve sized the collider to be 0 1 larger than the section of the wall.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
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The layers are the dropdown box in the upper right of the inspector.
I don t fall through the floor.
Since you re using unity free put the plane on a specific layer.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Trying to solve this for each wall section i added a child gameobject marked as static.
Now the light will not affect the object.
Is there a way to stop the light going through walls.
You have a point light source behind some walls.
On why there is still a slight light in your scene despite the walls that s unity s environment lighting.
Hi i have a light source with shadows in a maze in this scene it is the only one light source.
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